Ka'Hal: The King of Dragons by K3N711
An Epic Quest In Episodes...
Some stuff happens, and, oh yeah, there's a DRAGON. :)
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https://www.facebook.com/pages/Interactive-Fiction-by-Kenneth-Hether/610099402388870
Some stuff happens, and, oh yeah, there's a DRAGON. :)
LIKE US ON FACEBOOK!
https://www.facebook.com/pages/Interactive-Fiction-by-Kenneth-Hether/610099402388870
Review
by GameofChocolate
31 May 2017
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12 Aug 2016
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24 May 2016
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by Nero
10 Jul 2015
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by DaNiX88
17 Feb 2015
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by Ranique
27 Jan 2015
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by Slytrimz
23 Dec 2014
Review
by Renagrade
07 Dec 2014
Review
by acdantas
12 Nov 2014
It was really fun - in a sort of cynical way - I love it!
Now, I don't know if it's because it's just episode 1, but in the future it would be fun if a wrong choice didn't kill the player RIGHT AWAY. (It's perfect for episode 1, when things are supposed to be easy, because it helps the player understand that they CAN get killed and that there IS a right way to go about things) For future episodes, I think it would be useful to allow both choices/storylines to play out a little, so when the player AT LAST dies, he/she would have to think "What did I do wrong, and when?". And, at this point, of course, it would be useful to include more clues to help the player not to die as often.
Also, there a couple of "you're" that were supposed to be "your".
Now, I don't know if it's because it's just episode 1, but in the future it would be fun if a wrong choice didn't kill the player RIGHT AWAY. (It's perfect for episode 1, when things are supposed to be easy, because it helps the player understand that they CAN get killed and that there IS a right way to go about things) For future episodes, I think it would be useful to allow both choices/storylines to play out a little, so when the player AT LAST dies, he/she would have to think "What did I do wrong, and when?". And, at this point, of course, it would be useful to include more clues to help the player not to die as often.
Also, there a couple of "you're" that were supposed to be "your".
Review
by MAJilly93
16 Aug 2014
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Updated 27 Apr 2014
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Written for Quest 5.5
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Updated 27 Apr 2014