Empire of the sinking sun by chrisb184
A classic RPG gamebook
IMPORTANT NOTE- This is an alpha version, changes are constantly being made and various features and changes are yet to happen. The game is being published in order to receive feedback to decide which changes should be made. Any feedback about combat balance would be appreciated as trying to get the balance right has been challenging.
I am searching for a team in order to make this text adventure and future projects into functioning games or apps, if you want to be part of this team then please contact me at chrisb185@hotmail.co.uk
Azengoth, a city once brimming with a busy and prosperous population now resembles a dark wasteland as the forces of chaos have consumed the land. These forces, now commanded by a being known only as the Overlord, the black fire mage, have plunged the bright lands of Azengoth into darkness as the sun itself seems to shy away from these now dark lands. Rumour is that the Overlord is planning an attack over the walls that have separated Azengoth and Arangate for many centuries. A hero is needed to cleanse these lands of darkness and restore light in these troubled times. You are that hero. You must battle your way through these treacherous lands and vanquish the Ovelord by plunging the dagger of light through his blackened heart.
For this game you will need somewhere to record your stats, inventory, mana and health. Also a 6 sided dice.
You may consume 1 provision every time a new option is selected if you have any. Each provision you consume will restore 3 health.
Spend gold wisely as there are very few chances to obtain more.
Use mana carefully as there are very few chances to restore it.
COMBAT RULES
Melee Damage = Strength + Dice roll + Weapon power - Enemy armour
If either the player or the opponent's total damage dealt is less than the armour of the combatant which they are attacking then remove two from the combatant who is being attacked's armour rating each time this happens.
The player's armour rating is restored at the end of the fight
Spell Damage = Intelligence+ Dice roll + Spell power - Enemy resistance
You can cast a spell or attack each turn.
Combatant with the highest agility attacks first. If agility is equal then the player attacks first.
IMPORTANT NOTE- This is an alpha version, changes are constantly being made and various features and changes are yet to happen. The game is being published in order to receive feedback to decide which changes should be made. Any feedback about combat balance would be appreciated as trying to get the balance right has been challenging.
I am searching for a team in order to make this text adventure and future projects into functioning games or apps, if you want to be part of this team then please contact me at chrisb185@hotmail.co.uk
Azengoth, a city once brimming with a busy and prosperous population now resembles a dark wasteland as the forces of chaos have consumed the land. These forces, now commanded by a being known only as the Overlord, the black fire mage, have plunged the bright lands of Azengoth into darkness as the sun itself seems to shy away from these now dark lands. Rumour is that the Overlord is planning an attack over the walls that have separated Azengoth and Arangate for many centuries. A hero is needed to cleanse these lands of darkness and restore light in these troubled times. You are that hero. You must battle your way through these treacherous lands and vanquish the Ovelord by plunging the dagger of light through his blackened heart.
For this game you will need somewhere to record your stats, inventory, mana and health. Also a 6 sided dice.
You may consume 1 provision every time a new option is selected if you have any. Each provision you consume will restore 3 health.
Spend gold wisely as there are very few chances to obtain more.
Use mana carefully as there are very few chances to restore it.
COMBAT RULES
Melee Damage = Strength + Dice roll + Weapon power - Enemy armour
If either the player or the opponent's total damage dealt is less than the armour of the combatant which they are attacking then remove two from the combatant who is being attacked's armour rating each time this happens.
The player's armour rating is restored at the end of the fight
Spell Damage = Intelligence+ Dice roll + Spell power - Enemy resistance
You can cast a spell or attack each turn.
Combatant with the highest agility attacks first. If agility is equal then the player attacks first.
Review
by Marsypwn
02 Apr 2018
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by ERER456123
11 Aug 2017
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by gamersguy80
27 Nov 2016
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by snazzy ray
22 Nov 2016
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by Swordsman42
23 Aug 2015
Review
by Gaim145
15 Aug 2015
Review
by FloconSugar
09 May 2015
That was a great game for sure ! I died 2 times and then beat it yay !
The overlord was easy to beat because I had 6 basic strength (appears that I'm lucky with dice) add the warrior bonus, the battle axe and some scrolls that upgraded my weapon -> 14 damage
But still, it was awesome !
Maybe you should add some weapons for wizards and clerics though. Honestly I did not use any spell cause I had not that much intelligence in the end... (not telling that I'm silly)
The overlord was easy to beat because I had 6 basic strength (appears that I'm lucky with dice) add the warrior bonus, the battle axe and some scrolls that upgraded my weapon -> 14 damage
But still, it was awesome !
Maybe you should add some weapons for wizards and clerics though. Honestly I did not use any spell cause I had not that much intelligence in the end... (not telling that I'm silly)
Review
by Frankenshine
19 Apr 2015
Review
by Mypetdalek
06 Mar 2015
Review
by GJ
17 Feb 2015
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Written by
chrisb184
Plays
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Written for Quest 5.5
Published 06 Jan 2014
Updated 29 Mar 2014
IFDB listing
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Empire of the sinking sun
Average rating
Written by
chrisb184
Plays
0
Downloads
0
Written for Quest 5.5
Published 06 Jan 2014
Updated 29 Mar 2014
IFDB listing