Aunts and Butlers by robinjohnson
It's 1920, you're a minor aristocrat fallen on hard times, and your wretched Aunt Cedilla is on the warpath. A society farce in the style of P G Wodehouse, in which you face obstinate policemen, unfriendly poodles, austere aunts and mysterious butlers.
Play all my games: https://versificator.itch.io
Follow me on twitter: https://twitter.com/rdouglasjohnson
Give me money: https://paypal.me/versificator (one off tips) or https://patreon.com/robinjohnson (pledge a payment per game)
Play all my games: https://versificator.itch.io
Follow me on twitter: https://twitter.com/rdouglasjohnson
Give me money: https://paypal.me/versificator (one off tips) or https://patreon.com/robinjohnson (pledge a payment per game)
Review
by Savio
23 Mar 2021
Review
by Richard Headkid
30 Jun 2018
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by BeautyvsAshes
08 Oct 2017
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by LeisureSuit Larry
09 Jun 2017
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by Gothly
30 Apr 2017
Review
by snazzy ray
28 Feb 2017
Review
by DavyB
04 Feb 2017
This game was written for IFComp 2006 (http://versificator.net/). It is loosely based on the PG Wodehouse Jeeves and Wooster characters, with the player in the role of Bertie Wooster, here called Ampersand. I particularly liked the butler stepping in from time to time to prevent catastrophic player mistakes or provide hints.
The game achieved a very respectable 16th place (of 43 entries) in IFComp 2006 but feels as if it has the potential to be much higher. One factor is that the game was rushed to meet the IFComp deadline (as mentioned in the hint system). This meant that it had an implementation issue when submitted (http://www.versificator.net/blog/). Perhaps more importantly, however, is that the second half of the game doesn’t seem as strong as the first. It might have been more in keeping with the Wodehouse theme, for example, if the second half had been located in a country house (reached by train for a weekend visit), instead of a surreal, text-adventure oriented, underground world. Similarly, there is opportunity to integrate hints/help from the butler with the separate hint system provided. It would also be better to remove the one unwinnable position in the game (I fell into the trap! ...so pick up all items when you first see them!!).
Overall, however, this is still an excellent game, with Robin’s usual high standard of writing, comic touch, and appropriately pitched puzzles. Another five stars!
The game achieved a very respectable 16th place (of 43 entries) in IFComp 2006 but feels as if it has the potential to be much higher. One factor is that the game was rushed to meet the IFComp deadline (as mentioned in the hint system). This meant that it had an implementation issue when submitted (http://www.versificator.net/blog/). Perhaps more importantly, however, is that the second half of the game doesn’t seem as strong as the first. It might have been more in keeping with the Wodehouse theme, for example, if the second half had been located in a country house (reached by train for a weekend visit), instead of a surreal, text-adventure oriented, underground world. Similarly, there is opportunity to integrate hints/help from the butler with the separate hint system provided. It would also be better to remove the one unwinnable position in the game (I fell into the trap! ...so pick up all items when you first see them!!).
Overall, however, this is still an excellent game, with Robin’s usual high standard of writing, comic touch, and appropriately pitched puzzles. Another five stars!
Review
by Jesse Richardson
17 Jan 2017
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by XanMag
04 May 2016
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