Shiversword 2: The Magic Harp by CJ592
This is the sequel to Shiversword: The Beginning.
Shiversword is on the trail of the famous Magic Harp, after his friend and Mentor John Lemon died leaving him a map. However his journey leads him into the path of a superstitious treasure hunter, participating in the Eggs Factor and coming face to face with a religious cult.
Shiversword is on the trail of the famous Magic Harp, after his friend and Mentor John Lemon died leaving him a map. However his journey leads him into the path of a superstitious treasure hunter, participating in the Eggs Factor and coming face to face with a religious cult.
Review
by DavyB
18 Oct 2018
Following the review by danaburgerrr in 2014, suggesting that there were glitches in this game, I was a bit reluctant to tackle it. However, I was tempted in yesterday by a comment from robyn334 who was stuck in the first stage. I ended up playing it for the rest of the day!
It looks as if CJ592 may have updated the game since 2014, as I couldn't find the glitch mentioned by danaburgerrr, or another one mentioned in earlier comments. I enjoyed it and completed it successfully so here is the review...
I like this classic style of game (only interaction with clearly identified items with limited verb use) and the author has an impressive back catalogue. Unfortunately, however, as suggested by danaburgerrr, this game doesn't feel sufficiently well finished off to warrant five stars. Another days work to take out typos and make sure there are adequate responses in all circumstances would make a huge difference. More flexibility in the use of commands would also help.
That said, the game seems good as it stands, and the extensive comments provide clues to cover many of the situations where someone might get stuck. Overall, therefore, I recommend it, but warn that you need to be prepared for a few rough edges!
It looks as if CJ592 may have updated the game since 2014, as I couldn't find the glitch mentioned by danaburgerrr, or another one mentioned in earlier comments. I enjoyed it and completed it successfully so here is the review...
I like this classic style of game (only interaction with clearly identified items with limited verb use) and the author has an impressive back catalogue. Unfortunately, however, as suggested by danaburgerrr, this game doesn't feel sufficiently well finished off to warrant five stars. Another days work to take out typos and make sure there are adequate responses in all circumstances would make a huge difference. More flexibility in the use of commands would also help.
That said, the game seems good as it stands, and the extensive comments provide clues to cover many of the situations where someone might get stuck. Overall, therefore, I recommend it, but warn that you need to be prepared for a few rough edges!
Review
by danaburgerrr
29 Dec 2014
I totally love this series, and I have since I played the first Sir Loin game, but this game was probably the weakest out of all of them. the reason I say this is because I had to restart the game not once, but twice, due to glitches which make it impossible to continue (which is unusual for your games). the first is when you're on the search for snails for Al: if you've already fed the sheep and gotten the gloves, and you go back to the field and take more grass before speaking to Al about the snails, there is no way to continue. the final snail that you need to find is hidden in the long grass, but if you already have a handful of grass, you can't drop it and the sheep won't eat it, and examining the grass does not reveal the snail either. so you're at an impasse and must restart. the second glitch occurs later in the game when crafting the wig: if you dye the wool red immediately before dying it green with the green paste, you're again at an impasse. the obvious thing to do is try to wash it clean with the bleach in the tank, but this doesn't work, and you need the red dye later for something else and there is no way to get more wool from the sheep. these glitches are frustrating after making progress in the game, and on top of that the story is a bit silly this time around (and I am usually such a fan of your humor), and there are also a few non-obvious commands like having to speak to the carp, or sell things to the oracle. with a bit more thought and development of objects and scenes and a few more hints available, this game could be really great. like I said, I'm a fan of everything else you've done, but this one missed the mark for me on many levels. I did, however, appreciate the mention of the Carnivora Nuns at the end.
Review
by Marcos Artiaga
04 Apr 2012
Review
by mclovin
31 Mar 2012
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by ahsat
06 Aug 2011
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by sue butler
04 Apr 2010
Review
by pofke
02 Oct 2009
Review
by max
13 Nov 2008
Review
by ukblondeshavemorefun
01 Nov 2008
Review
by Jules Davidson
21 Oct 2008
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IFDB listing
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Average rating
Written by
CJ592
Plays
0
Downloads
0
Written for Quest 4.0
Published 11 May 2008
IFDB listing