This is the beta test version of our new website. Some features may not work as expected, and some pages may be missing. Please report anything broken on Discord or GitHub Discussions. Or, switch to our main website here.

Eight characters, a number, and a happy ending by 13hirteen

"The supreme art of war is to subdue the enemy without fighting."
-- Sun Tzu, The Art of War

As you wake to find yourself on the acceleration couch in Control, you can expect the muscle memory of your training to come back first: the product of intensive drills designed to prepare you for both combat and the stresses of command. The reintegration of your memory framework follows: your years at the academy and all that came before. Finally, critical mission data will be directly encoded to your mind, giving you the most recent status reports available, for all that you weren't even aware of your own existence during the ship's long journey to this distant star.

This is what you trained for. This is what you are.
So why don't you know what you're supposed to be doing here?

Hit a bug? Contact kg@wyrdsmith.co.uk

Stuck? Check out the game guide & hint sheet at http://www.wyrdsmith.co.uk/fiction/game-guide-eight-characters-a-number-and-a-happy-ending
None yet!
Log in to post a review or comment.

Average rating
Not yet rated
Written by
13hirteen

Plays
2674
Downloads
2069
Download file
Written for Quest 5.5
Published 12 Oct 2016

More Sci-Fi Games

You Were Made For Loneliness


Alone in the Void


Oxygen


Galaxy Defender


Falcon-6