Depression Quest by Zoe Quinn, Patrick Lindsey, Isaac Schankler
"An interactive (non)fiction about living with depression." The player of this multimedia hypertext game is given a series of everyday life events, and has to attempt to manage their illness, relationships, job, and possible treatment.
This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
Official Selection - Indiecade 2013 Winner - Best Narrative Game - Boston FIG Winner - Best in Category - Mass DiGi Honorable Mention - Mozilla GameOn Competiton
This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
Official Selection - Indiecade 2013 Winner - Best Narrative Game - Boston FIG Winner - Best in Category - Mass DiGi Honorable Mention - Mozilla GameOn Competiton
Information in this game listing is copyright Jason McIntosh, is taken from IFDB,
and is licensed under a Creative Commons Attribution 3.0 United States License.
Review
by Camero2K
17 Dec 2020
NOTE: This review has nothing to do with the scandal, which in turn has nothing to do with this game itself.
As far as I've played (I didn't finish it), if the game didn't keep telling me that I'm depressed, I wouldn't actually know what it is, in fact I still didn't know what was that, it looks more like a heavy boredom than depression.
Visuals are largely pointless. The game already tells me what does the environment have every time, so I didn't need to see them. I somehow didn't hear any music whatsoever.
The character was always depressed no matter what happens and it always skips some days so we don't know what exactly happened.
The game was also obsessed with black and gray. In fact, the screen you face to doesn't even *remotely* change at all, only text and "visual" are different.
In overall, this game's not worth it.
As far as I've played (I didn't finish it), if the game didn't keep telling me that I'm depressed, I wouldn't actually know what it is, in fact I still didn't know what was that, it looks more like a heavy boredom than depression.
Visuals are largely pointless. The game already tells me what does the environment have every time, so I didn't need to see them. I somehow didn't hear any music whatsoever.
The character was always depressed no matter what happens and it always skips some days so we don't know what exactly happened.
The game was also obsessed with black and gray. In fact, the screen you face to doesn't even *remotely* change at all, only text and "visual" are different.
In overall, this game's not worth it.
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External Link
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Listing added 13 Jan 2014
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External Link
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Listing added 13 Jan 2014
IFDB listing