Hungry Goblin by Boze
Feed the hungry goblin. This is a demo and not very big yet but is actually a complete unit. Treat your aim as "get into the tavern". Game runs out there!
Review
by Steve Lingle
11 Jul 2006
I did not play through the entire game yet. I do not have a lot of time to devote to playing/figuring things out. If a file is a CAS file and I find problems or am stumped, I generally stop playing after searching and trying things a number of times. I think I will actually try to get through to the end of this one due to it's playability.
It was an interesting and well put together game for the most part. I liked the troll bit near the beginning. However, I am not 100 % sure but I think you can screw up the game to where you have to restart if you don
It was an interesting and well put together game for the most part. I liked the troll bit near the beginning. However, I am not 100 % sure but I think you can screw up the game to where you have to restart if you don
Review
by David Whyld
05 Jul 2006
Blurb: "Feed the hungry goblin. This is a demo and not very big yet but is actually a complete unit. Treat your aim as "get into the tavern". Game runs out there!"
Descriptive Level
Descriptions were a little more verbose than most Quest games, but only a little. The game might go from a reasonably decent (by the standards of the last few Quest games I've played anyway) location description such as
YOU ARE IN A NARROW TUNNEL.
THERE IS A POINTY STICK HERE.
YOU CAN GO EAST, WEST, UP OR DOWN.
THERE IS A FAINT SMELL OF GOBLIN HERE. THE TUNNEL SLOPES UP TO THE EAST, WHERE THERE IS A SMALL GLIMMER OF LIGHT, AND DOWN TO THE WEST, WHERE IT GETS DIMMER.
to something like:
YOU ARE IN A CAVE ENTRANCE, BY A SWAMP.
THERE IS A FEARLESS DRAGON-SLAYER AND A CAMPFIRE HERE.
YOU CAN GO EAST, WEST OR DOWN.
Now the first makes an effort to add a bit of depth to the game (and succeeds), the second doesn
Descriptive Level
Descriptions were a little more verbose than most Quest games, but only a little. The game might go from a reasonably decent (by the standards of the last few Quest games I've played anyway) location description such as
YOU ARE IN A NARROW TUNNEL.
THERE IS A POINTY STICK HERE.
YOU CAN GO EAST, WEST, UP OR DOWN.
THERE IS A FAINT SMELL OF GOBLIN HERE. THE TUNNEL SLOPES UP TO THE EAST, WHERE THERE IS A SMALL GLIMMER OF LIGHT, AND DOWN TO THE WEST, WHERE IT GETS DIMMER.
to something like:
YOU ARE IN A CAVE ENTRANCE, BY A SWAMP.
THERE IS A FEARLESS DRAGON-SLAYER AND A CAMPFIRE HERE.
YOU CAN GO EAST, WEST OR DOWN.
Now the first makes an effort to add a bit of depth to the game (and succeeds), the second doesn
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