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Briar by Hanon Ondricek
This game contains adult content. Only those with the link can see it.
You are young, dumb, and full of hope for the future; on a secret quest that may change your life forever! Or it may end in death and utter humliation. Good thing you're not really all that bright.
This is an adult fairy-tale encounter for grown-ups. It contains explicit descriptions of sexual behavior, attitudes, and deviancy that may not be suitable for all readers. Discretion is advised.
2nd Place, 2013 AIF Mini-Comp
Information in this game listing is copyright Hanon Ondricek, is taken from IFDB,
and is licensed under a Creative Commons Attribution 3.0 United States License.
Review
by raimeinaginata
20 Nov 2022
Review
by Delta450
23 Jan 2018
Review
by Deckrect
13 May 2017
It is a good game, for sure! The author put a lot of work and energy on it and the text is elaborate and catches your attention. The beginning seems to be more "error free" than the rest of the game, because in time complexity increases. There is a little mispelling on the first page, I guess, and some wrong text scripts running later, but not compromising the experience.
I am not sure if I am a fan to repeating the same action in order to complete a task, but it is a way of seeing the game design and not a problem itself.
I got stuck at some point, but I am not sure if I was just not finding a way to progress or it was a design problem. I hope the first. What I missed a lot was chances for gaining information. Specially inside the tower. The usual "look at room " did not respond.
Also another typical Parser problem is dealing with NPCs. In this case, the only reasonable character I could interact was not of much use. However, it is pretty cool seeing the author's finesse on bothering on some non vital details.
I am not sure if I am a fan to repeating the same action in order to complete a task, but it is a way of seeing the game design and not a problem itself.
I got stuck at some point, but I am not sure if I was just not finding a way to progress or it was a design problem. I hope the first. What I missed a lot was chances for gaining information. Specially inside the tower. The usual "look at room " did not respond.
Also another typical Parser problem is dealing with NPCs. In this case, the only reasonable character I could interact was not of much use. However, it is pretty cool seeing the author's finesse on bothering on some non vital details.
Review
by Sponge
30 Oct 2016
It's too cryptic. There isn't enough prompting on what you can and can't do. While it's written very well, it lacks any type of direction. You can observe a room, but each room I encountered has probably one intractable object. You'll spend all your time figuring how to even to work it. Oh 'get sword' to cut the vines to start the game btw. Even though it should already be in your inventory and doesn't show up when you look around the room.
Review
by animus28
17 Jun 2016
Review
by art926
22 May 2016
Review
by Whisperofwraiths
30 Jan 2016
Review
by Jindary
18 Sep 2015
Review
by Mr0Haxo
31 Aug 2015
Review
by LeisureSuit Larry
20 Sep 2014
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Average rating
Written by
Hanon Ondricek
Plays
5457
External Link
Published 2013
Listing added 13 Jan 2014
IFDB listing
Written by
Hanon Ondricek
Plays
5457
External Link
Published 2013
Listing added 13 Jan 2014
IFDB listing