<<masteraudio stop>><<audio Xmas volume 0.01 play>><<audio Sink volume 0.01 play>><div class="header">Creepy <img src="Mansion.gif" width= 40%> Christmas
<<linkreplace "Start">><<goto "Intro">><</linkreplace>></div><div class="disappear"><img src="Backpack.jpg" width= 5%><img src="Bathroom.jpg" width= 5%><img src="Bedroom1.jpg" width= 5%><img src="Bedroom2.jpg" width= 5%><img src="Boat.jpg" width= 5%><img src="Gates3.jpg" width= 5%><img src="Dining.jpg" width= 5%><img src="Driveway.jpg" width= 5%><img src="Entrance Hall.jpg" width= 5%><img src="Fake Treasure.jpg" width= 5%><img src="Garden.jpg" width= 5%><img src="Garlic.jpg" width= 5%><img src="Gates.jpg" width= 5%><img src="Gates2.jpg" width= 5%><img src="Young Granny.gif" width= 5%><img src="Graveyard.jpg" width= 5%><img src="Hag.jpg" width= 5%><img src="Headstone.jpg" width= 5%><img src="Key.jpg" width= 5%><img src="Kitchen1.jpg" width= 5%><img src="Kitchen2.jpg" width= 5%><img src="Lake.jpg" width= 5%><img src="Locked Treasure.jpg" width= 5%><img src="Lounge.jpg" width= 5%><img src="Shed.jpg" width= 5%><img src="Sink.jpg" width= 5%><img src="Torch.jpg" width= 5%><img src="Tower.jpg" width= 5%><img src="Trees.jpg" width= 5%><img src="Mansion.gif" width= 5%><img src="map3.jpg" width= 5%><img src="Library1.jpg" width= 5%><img src="Library2.jpg" width= 5%></div><<cacheaudio "Wind" "Creepy Wind.mp3">>
<<cacheaudio "Night" "Night Noises.mp3">>
<<cacheaudio "Cackle" "Cackle.wav">>
<<cacheaudio "Cicadas" "Cicadas Loud.mp3">>
<<cacheaudio "Water" "Water.mp3">>
<<cacheaudio "Drown" "Drown.mp3">>
<<cacheaudio "Xmas" "Xmas.wav">>
<<cacheaudio "Sink" "Sink Ghost.wav">>
<<cacheaudio "Music" "Music.mp3">><<set $ItemPic1 to "Blank.png">><<set $Item1 to "empty">><<set $ItemID1 to "Blank">><<set $ItemPic2 to "Blank.png">><<set $Item2 to "empty">><<set $ItemID2 to "Blank">><<set $ItemPic3 to "Blank.png">><<set $Item3 to "empty">><<set $ItemID3 to "Blank">><<set $ItemPic4 to "Blank.png">><<set $Item4 to "empty">><<set $ItemID4 to "Blank">><<set $Boat to 0>><<set $Note to false>><<set $Treasure to false>><<set $Gate to "closed">><<set $Drive to 0>><<set $Hall to 0>><<audio Cackle volume 0.01 play>><div class="left"><img src="Mansion.gif" width= 30%></div><div class="right">[[Skip Introduction->Mansion Gates]]</div>
<div class="left"><span id = "Main">Twas the night before Christmas and all through Granny's house lots of creatures were stirring but....
<<linkreplace "Continue">><<replace "#Main">>it is to Granny's creepy house that you are now headed.
Granny is dead (at last) but she has left her house and all her possessions to The Demonic and Paranormal Promotion Society.
The old bat left YOU nothing.
<<linkreplace "Continue">><<replace "#Main">>
But being a snoopy child you know that there is hidden TREASURE somewhere on the property.
The Society takes over tomorrow.
You have until dawn to find the Treasure and guarantee yourself a Merry little Christmas.
[[Begin->Mansion Gates]]<</replace>><</linkreplace>><</replace>><</linkreplace>></span></div><<masteraudio stop>><<audio Night loop play>><div class="left"><img src="Gates.jpg" width= 85%>
<span id="Main">You get to Granny's mansion by early evening. With nothing but your trusty backpack and a crude hand-drawn map you approach the gates.
Looks pretty creepy.
<<linkreplace "What will you do?">><<replace "#Main">><<linkreplace "Turn Around and Go Home">>Don't be such a wimp.<</linkreplace>>
<<linkreplace "Enter Gates">>The gates are chained and bolted.<</linkreplace>>
<<linkreplace "Climb the Gate">><<replace "#Backpack">><</replace>><<replace "#Main">>The walls are slippery and treacherous.
Near the top you miss a foothold and plunge to the ground below with a squelchy thud. <<timed 4s>><<goto "Death">><</timed>><</replace>><</linkreplace>>
<<linkreplace "West">><<goto "WallWest">><</linkreplace>>
<<linkreplace "East">><<goto "WallEast">><</linkreplace>><</replace>><</linkreplace>></span></div>
<div class="right"><span id = "Backpack"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></span></div>
<<masteraudio stop>><img src="Mansion.gif" width= 20%>Thank you for playing Creepy Christmas.
Please see below a list of open source resources used in this game.
Creepy Cackle
https://freesound.org/people/NoiseCollector/sounds/41617/
Water Lapping
https://freesound.org/people/laughatlantic/sounds/528067/
Water Bubbles
https://freesound.org/people/Taira%20Komori/sounds/216928/
Bathroom Ghost
https://freesound.org/people/Litruv/sounds/175944/i
Music Room
https://freesound.org/people/Xanco123/sounds/233311/
Images: https://pixabay.com/
Made with <a href="http://twinery.org/"> TWINE. </a>
[[Play Again->Title]]
<<link "QUIT">><<script>>window.close()<</script>><</link>><span id="Whole"><div class="left"><img src="Backpack.jpg" width= 20%><div class="subheader">Trusty Backpack</div>
<table><tr><th>Item 1</th><th>Item 2</th><th>Item 3</th><th>Item 4</th></tr><tr><th><span id="ImOne">[img[$ItemPic1]]</span></th><th><span id="ImTwo">[img[$ItemPic2]]</span></th><th><span id="ImThree">[img[$ItemPic3]]</span></th><th><span id="ImFour">[img[$ItemPic4]]</span></th></tr><tr><th><span id="Action1"></span></th><th>
<span id="Action2"></span></th><th>
<span id="Action3"></span></th><th>
<span id="Action4"></span></th></tr></table><<if $Item1 =="empty"and $Item2 =="empty"and $Item3 =="empty"and $Item4 =="empty">>You only have the Map in your BackPack so far.<</if>><<timed 0.2s>>
<<if $Item1=="full">><<replace "#Action1">>
<<linkreplace "Discard">><<set $ItemPic1 to "Blank.png">><<set $Item1 to "empty">><<set $ItemID1 to "Blank">><<replace "#ImOne">><img src="Blank.png"><</replace>><</linkreplace>><</replace>><</if>><<if $Item2=="full">><<replace "#Action2">><<linkreplace "Discard">><<set $ItemPic2 to "Blank.png">><<set $Item2 to "empty">><<set $ItemID2 to "Blank">><<replace "#ImTwo">><img src="Blank.png"><</replace>><</linkreplace>><</replace>><</if>><<if $Item3=="full">><<replace "#Action3">><<linkreplace "Discard">><<set $ItemPic3 to "Blank.png">><<set $Item3 to "empty">><<set $ItemID3 to "Blank">><<replace "#ImThree">><img src="Blank.png"><</replace>><</linkreplace>><</replace>><</if>><<if $Item4=="full">><<replace "#Action4">><<linkreplace "Discard">><<set $ItemPic4 to "Blank.png">><<set $Item4 to "empty">><<set $ItemID4 to "Blank">><<replace "#ImFour">><img src="Blank.png"><</replace>><</linkreplace>><</replace>><</if>>
<<linkreplace "Check Map">><<replace "#Whole">><div class="left"><div class="subheader">Crude Hand-drawn Map
<img src="map3.jpg"></div>
[[Close Map->BackPack]]</div><</replace>><</linkreplace>>
<<return>><</timed>></div></span><div class="left"><img src="Graveyard.jpg" width= 85%>
<span id="Main">You follow the line of the wall west until you find a gap in the stones. You are in!
You follow a short path that leads to an old graveyard.</span>
<<linkreplace "What will you do?">><<replace "#Main">><<linkreplace "Turn Around and Go Home">>Too late now. The gap in the wall you came through has disappeared.<</linkreplace>>
[[Explore the Graveyard->Graveyard]]
[[West->TreesWest]]
[[East->Driveway]]
[[North->Shed]]<</replace>><</linkreplace>></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><div class="left"><img src="Lake.jpg" width= 95%>
<span id="Main">You follow the line of the wall east until you find a gap in the stones. You are in!
You follow a short path that leads to a lake.</span>
<<linkreplace "What will you do?">><<replace "#Main">><<linkreplace "Turn Around and Go Home">>Too late now. The gap in the wall you came through has disappeared.<</linkreplace>>
[[Explore the Lake Shore->Boat]]
[[West->Driveway]]
[[East->TreesEast]]<</replace>><</linkreplace>></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><<masteraudio stop>><<audio Cackle play>>
<div class ="animation"><center><img src="Hag.jpg" width= 50%></center></div>
<<timed 7s>>The old bat got you in the end.<</timed>>
<<timed 10s>><<linkreplace "You're Dead">>
<<linkreplace "Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Play Again">><<goto "Title">><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<</linkreplace>><</timed>><<masteraudio stop>><<audio Night loop play>><div class="left">
<img src="Shed.jpg" width= 85%>
<span id="Main">The shed looks much the same as you remember.
</span>
<<linkreplace "What will you do?">><<replace "#Main">>[[Enter Shed->Find Spade]]
[[South->Graveyard]]
[[North->TreesNorth]]
[[East->House]]<</replace>><</linkreplace>></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><<set $Drive to $Drive+1>><<if $Drive gt 7>><<masteraudio stop>><<audio Cackle play>><div class="left"><img src="Jail.jpg" width= 65%>
Unfortunately you have run out of time.
Morning has come and the new owners have arrested you for trespassing.
Merry Christmas.
<<linkreplace "Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Play Again">><<goto "Title">><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>></div><<else>>
<div class="left"><img src="Driveway.jpg" width= 85%>
<span id="Main">This is the main driveway to the house.
You get a strange feeling that you should hurry up.</span>
<<linkreplace "What will you do?">><<replace "#Main">><<linkreplace "Look for the Treasure">>That would take all night. Perhaps you need more information about where to look.<</linkreplace>>
[[West->Graveyard]]
[[East->Lake]]
[[North->House]]
[[Front Gates->MGates2]]<</replace>><</linkreplace>></div><div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><</if>>
<<masteraudio stop>><<audio Night loop play>><div class="left"><img src="Graveyard.jpg" width= 85%>
<span id="Main">The graveyard is very creepy.
There are a number of headstones commemorating the dead.
<<linkreplace "Examine the Headstones">><<replace "#Main">>
<<linkreplace "Headstone 1">><<goto "Headstone1">><</linkreplace>>
<<linkreplace "Headstone 2">><<goto "Headstone2">><</linkreplace>>
<<linkreplace "Headstone 3">><<goto "Headstone3">><</linkreplace>>
<<linkreplace "Headstone 4">><<goto "Headstone4">><</linkreplace>><</replace>><</linkreplace>>
<<linkreplace "Leave">><<replace "#Main">>[[North->Shed]]
[[East->Driveway]]
[[West->TreesWest]]<</replace>><</linkreplace>></span></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><<masteraudio stop>><<audio Cicadas loop play>>
<div class="left"><img src="Trees.jpg" width= 85%>
<span id ="Main">This way leads to the old forest that circles much of the estate.
Here the undergrowth is thick and offers no clear paths. </span>
<<linkreplace "What will you do?">><<replace "#Main">>[[East->Graveyard]]
<<linkreplace "Look for the Treasure">>No treasure here.<</linkreplace>>
<<linkreplace "Keep Going into the Forest">>You're kidding. I just said it doesn't go anywhere.<</linkreplace>><</replace>><</linkreplace>></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><<masteraudio stop>><<audio Night loop play>><div class="left"><img src="Mansion.gif" width= 65%>
<span id="Main">Granny's house looks as creepy as ever. Not the kind of place you want to enter in the dark.</span>
<<linkreplace "What will you do?">><<replace "#Main">>
[[Go Inside->Entrance Hall]]
[[West->Shed]]
[[East->Garden]]
[[South->Driveway]]<</replace>><</linkreplace>></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><div class="left"><span id="Image"><img src="Treasure.jpg" width= 65%></span><<set $Treasure to true>>
<span id="Main">You found the TREASURE buried in the coffin with Auntie Maud's bones.
With all of this you will be rich for the rest of your life. Now you just need to get off the property with it.
<<linkreplace "Pick Up Treasure">><<if $ItemPic1=="TreasureS.jpg" or $ItemPic2=="TreasureS.jpg" or $ItemPic3=="TreasureS.jpg" or $ItemPic4=="TreasureS.jpg">>You already have all the treasure you need for a comfortable life.<<else>><<replace "#Image">><img src="Blank.png" width= 5%><</replace>><<replace "#Main">><</replace>><<if $Item1=="empty">><<set $ItemPic1 to "TreasureS.jpg">><<set $Item1 to "full">><<set $ItemID1 to "Treasure">><<else>><<if $Item2=="empty">><<set $ItemPic2 to "TreasureS.jpg">><<set $Item2 to "full">><<set $ItemID2 to "Treasure">><<else>><<if $Item3=="empty">><<set $ItemPic3 to "TreasureS.jpg">><<set $Item3 to "full">><<set $ItemID3 to "Treasure">><<else>><<if $Item4=="empty">><<set $ItemPic4 to "TreasureS.jpg">><<set $Item4 to "full">><<set $ItemID4 to "Treasure">><<else>>Your Backpack is full.<<replace "#Image">><img src="Treasure.jpg" width= 65%><</replace>><</if>><</if>><</if>><</if>><</if>><</linkreplace>></span>
[[Leave->Graveyard]]</div>
<div class="left"><img src="Headstone.jpg" width= 65%>
Here lies Grandpa Ghastly who loved garlic too much.
<<linkreplace "Use Item">><div class="item"><<if $ItemID1 =="Blank" and $ItemID2 =="Blank" and $ItemID3=="Blank" and $ItemID4=="Blank">>You don't have any items to use.<</if>><<if $ItemID1 is not "Blank">>
<<linkreplace "Use $ItemID1">><<if $ItemID1=="Spade">><<goto "Spade Outcome1">><<else>>Nothing happened.<</if>><</linkreplace>><</if>><<if $ItemID2 is not "Blank">>
<<linkreplace "Use $ItemID2">><<if $ItemID2=="Spade">><<goto "Spade Outcome1">><<else>>Nothing happened.<</if>><</linkreplace>><</if>><<if $ItemID3 is not "Blank">>
<<linkreplace "Use $ItemID3">><<if $ItemID3=="Spade">><<goto "Spade Outcome1">><<else>>Nothing happened.<</if>><</linkreplace>><</if>><<if $ItemID4 is not "Blank">>
<<linkreplace "Use $ItemID4">><<if $ItemID4=="Spade">><<goto "Spade Outcome1">><<else>>Nothing happened.<</if>><</linkreplace>><</if>></div><</linkreplace>>
[[Leave->Graveyard]]</div><div class="left"><img src="Headstone.jpg" width= 65%>
Here lies Auntie Maud whose love of Christmas Carols led to her untimely death from pneumonia after a Carols night in the depths of winter.
<<linkreplace "Use Item">><div class="item"><<if $ItemID1 =="Blank" and $ItemID2 =="Blank" and $ItemID3=="Blank" and $ItemID4=="Blank">>You don't have any items to use.<</if>><<if $ItemID1 is not "Blank">>
<<linkreplace "Use $ItemID1">><<if $ItemID1=="Spade">><<goto "Spade Outcome2">><<else>>Nothing happened.<</if>><</linkreplace>><</if>><<if $ItemID2 is not "Blank">>
<<linkreplace "Use $ItemID2">><<if $ItemID2=="Spade">><<goto "Spade Outcome2">><<else>>Nothing happened.<</if>><</linkreplace>><</if>><<if $ItemID3 is not "Blank">>
<<linkreplace "Use $ItemID3">><<if $ItemID3=="Spade">><<goto "Spade Outcome2">><<else>>Nothing happened.<</if>><</linkreplace>><</if>><<if $ItemID4 is not "Blank">>
<<linkreplace "Use $ItemID4">><<if $ItemID4=="Spade">><<goto "Spade Outcome2">><<else>>Nothing happened.<</if>><</linkreplace>><</if>></div><</linkreplace>>
[[Leave->Graveyard]]</div><div class="left"><img src="Headstone.jpg" width= 65%>
Here lies cousin Icabod who drowned in the lake during his second boat ride.
<<linkreplace "Use Item">><div class="item"><<if $ItemID1 =="Blank" and $ItemID2 =="Blank" and $ItemID3=="Blank" and $ItemID4=="Blank">>You don't have any items to use.<</if>><<if $ItemID1 is not "Blank">>
<<linkreplace "Use $ItemID1">><<if $ItemID1=="Spade">><<goto "Spade Outcome1">><<else>>Nothing happened.<</if>><</linkreplace>><</if>><<if $ItemID2 is not "Blank">>
<<linkreplace "Use $ItemID2">><<if $ItemID2=="Spade">><<goto "Spade Outcome1">><<else>>Nothing happened.<</if>><</linkreplace>><</if>><<if $ItemID3 is not "Blank">>
<<linkreplace "Use $ItemID3">><<if $ItemID3=="Spade">><<goto "Spade Outcome1">><<else>>Nothing happened.<</if>><</linkreplace>><</if>><<if $ItemID4 is not "Blank">>
<<linkreplace "Use $ItemID4">><<if $ItemID4=="Spade">><<goto "Spade Outcome1">><<else>>Nothing happened.<</if>><</linkreplace>><</if>></div><</linkreplace>>
[[Leave->Graveyard]]</div><span id="Main"><div class="left"><img src="Headstone.jpg" width= 65%>
Here lies Grandma Ghastly who will always be with us.
<<linkreplace "Use Item">><div class="item"><<if $ItemID1 == "Blank" and $ItemID2 == "Blank" and $ItemID3=="Blank" and $ItemID4=="Blank">>You don't have any items to use.<</if>><<if $ItemID1 is not "Blank">><<linkreplace "Use $ItemID1">>Nothing happened.<</linkreplace>><</if>><<if $ItemID2 is not "Blank">><<linkreplace "Use $ItemID2">>Nothing happened.<</linkreplace>><</if>><<if $ItemID3 is not "Blank">><<linkreplace "Use $ItemID3">>Nothing happened.<</linkreplace>><</if>>
<<if $ItemID4 is not "Blank">><<linkreplace "Use $ItemID4">>Nothing happened.<</linkreplace>><</if>></div><</linkreplace>>
<<timed 9s>><<replace "#Main">>The grave gives way and you fall in.<</replace>><</timed>><<timed 12s>><<goto "Death">><</timed>>
</div></span><<masteraudio stop>><<audio Cicadas loop play>><div class="left"><img src="Trees.jpg" width= 85%>
<span id="Main">This way leads to the old forest that circles much of the estate.
Here the undergrowth is thick and offers no clear paths.
<<linkreplace "Keep Going into the Forest">><<replace "#Main">>The undergrowth is thick and offers no clear paths.
[[Exit->TreesNorth]]<</replace>><</linkreplace>>
<<linkreplace "Search the Undergrowth">><<replace "#Main">>It's very dark down there.
<<linkreplace "Use Item">><<replace "#Main">><<if $ItemID1 =="Blank" and $ItemID2 =="Blank" and $ItemID3=="Blank" and $ItemID4=="Blank">>You don't have any items to use.<</if>><div class="item"><<if $ItemID1 is not "Blank">><<linkreplace "Use $ItemID1">><<if $ItemID1=="Torch">><<goto "Find Key">><<else>>You don't find anything.<</if>><</linkreplace>><</if>>
<<if $ItemID2 is not "Blank">><<linkreplace "Use $ItemID2">><<if $ItemID2=="Torch">><<goto "Find Key">><<else>>You don't find anything.<</if>><</linkreplace>><</if>>
<<if $ItemID3 is not "Blank">><<linkreplace "Use $ItemID3">><<if $ItemID3=="Torch">><<goto "Find Key">><<else>>You don't find anything.<</if>><</linkreplace>><</if>>
<<if $ItemID4 is not "Blank">><<linkreplace "Use $ItemID4">><<if $ItemID4=="Torch">><<goto "Find Key">><<else>>You don't find anything.<</if>><</linkreplace>><</if>></div>
[[Exit->TreesNorth]]<</replace>><</linkreplace>>
[[Exit->TreesNorth]]<</replace>><</linkreplace>>
[[Leave->Shed]]</span></div><div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><<masteraudio stop>><<audio Cicadas loop play>><div class="left"><img src="Trees.jpg" width= 85%>
<span id ="Main">This way leads to the old forest that circles much of the estate.
Here the undergrowth is thick and offers no clear paths.
<<linkreplace "What will you do?">><<replace "#Main">>[[West->Lake]]
<<linkreplace "Look for the Treasure">>No treasure here.<</linkreplace>>
<<linkreplace "Keep Going into the Forest">><<replace "#Main">>You fight your way through the undergrowth for awhile but it goes nowhere.
Suddenly you see a piece of paper with writing on it lying on the ground. It looks like a page torn from a diary.
<<linkreplace "Read Page">><<replace "#Main">><div class="note">September 15
Maud has taken the Spell Book AGAIN. I can't find it anywhere.</div>
[[Back->TreesEast]]<</replace>><</linkreplace>><</replace>><</linkreplace>><</replace>><</linkreplace>></span></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><div class="left"><img src="Boat.jpg" width= 85%>
<span id="Main"></span>
<<linkreplace "Use the Boat">><<set $Boat to $Boat+1>><<goto "Boat Ride">><</linkreplace>>
[[I'm not using that!->Lake]]</div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><div class="left"><span id ="Image"><img src="Spade.jpg" width=20%></span>
<span id="Main">There is a spade against the wall.</span>
<<linkreplace "Pick Up Spade">><<if $ItemPic1=="SpadeS.jpg" or $ItemPic2=="SpadeS.jpg" or $ItemPic3=="SpadeS.jpg" or $ItemPic4=="SpadeS.jpg">>You already have a Spade.<<else>><<replace "#Image">><img src="Blank.png" width= 5%>
<</replace>><<replace "#Main">><</replace>><<if $Item1=="empty">><<set $ItemPic1 to "SpadeS.jpg">><<set $Item1 to "full">><<set $ItemID1 to "Spade">><<else>><<if $Item2=="empty">><<set $ItemPic2 to "SpadeS.jpg">><<set $Item2 to "full">><<set $ItemID2 to "Spade">><<else>><<if $Item3=="empty">><<set $ItemPic3 to "SpadeS.jpg">><<set $Item3 to "full">><<set $ItemID3 to "Spade">><<else>><<if $Item4=="empty">><<set $ItemPic4 to "SpadeS.jpg">><<set $Item4 to "full">><<set $ItemID4 to "Spade">><<else>>Your Backpack is full.<<replace "#Image">><img src="Spade.jpg" width= 20%><</replace>><</if>><</if>><</if>><</if>><</if>><</linkreplace>>
[[Leave->Shed]]</div><div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><<masteraudio stop>><<audio Water loop play>>
<div class="left"><<if $Boat lt 2>><span id="Main">
<<timed 6s>>Maybe this wasn't such a good idea.
You don't remember the lake being this big.
<<timed 10s>><<linkreplace "Go Back">><<set $Boat to $Boat-1>><<replace "#Main">>
<<timed 3s>>Hard to tell if you're going in the right direction.<</timed>><<timed 15s>><<goto "Jail">><</timed>><</replace>><</linkreplace>>
<<linkreplace "Paddle Harder">><<replace "#Main">><<masteraudio stop>><<audio Drown loop play>><<timed 5s>>At last you reach the shore.<</timed>><<timed 6s>><<goto "Garden">><</timed>><</replace>><</linkreplace>><</timed>><</timed>>
</span><<else>><span id ="Choices"><<timed 4s>>Your feet bump against something at the bottom of the boat.
You didn't notice that last time.<</timed>><<timed 8s>><<goto "Find Bolt Cutter">><</timed>></span><</if>></div><<masteraudio stop>><<audio Night loop play>><div class="left"><img src="Garden.jpg" width= 90%>
<span id="Main">A vague memory of the creepy garden by the lake comes back to you from your childhood. This must be it.
There is a back entrance to the house nearby. </span>
<<linkreplace "What will you do?">><<replace "#Main">>[[Back Entrance->Kitchen]]
[[Front of the House->House]]
<<linkreplace "Take the Boat across the Lake">>If there ever was a boat it has mysteriously disappeared.<</linkreplace>>
<<linkreplace "Look for the Treasure">>That would take all night. Perhaps you need more information about where to look.<</linkreplace>>
<</replace>><</linkreplace>></div><div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><<set $Hall to $Hall+1>><<if $Hall gt 9>><<masteraudio stop>><<audio Cackle play>><div class="left"><img src="Jail.jpg" width= 65%>
Unfortunately you have run out of time.
Morning has come and the new owners have arrested you for trespassing.
Merry Christmas.
<<linkreplace "Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Play Again">><<goto "Title">><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
</div><<else>><<masteraudio stop>><<audio Wind loop play>><div class="left"><img src="Entrance Hall.jpg" width= 85%>
<span id="Main">This is the main Entrance Hall on the ground floor. Ahead are the stairs to the upper level.
<<linkreplace "Explore Ground Level">><<replace "#Main">>[[Lounge]]
[[Library]]
[[Music Room]]
[[Dining Room]]
[[Kitchen]]
[[Exit->Entrance Hall]]<</replace>><</linkreplace>>
<<linkreplace "Look Upstairs">><<replace "#Main">>[[Bedroom]]
[[Bathroom]]
[[Games Room]]
[[Nursery]]
[[Exit->Entrance Hall]]<</replace>><</linkreplace>>
[[Leave House->House]]</span></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><</if>><div class="left"><img src="Lounge.jpg" width= 85%>
<span id="Main">This room looks surprisingly welcoming and inviting.
<<linkreplace "Look under the Chairs">>Nothing of interest there.<</linkreplace>>
<<linkreplace "Look in the Cabinet">>It's locked.
<<linkreplace "Use Item">><<replace "#Main">><<if $ItemID1 =="Blank" and $ItemID2 =="Blank" and $ItemID3=="Blank" and $ItemID4=="Blank">>You don't have any items to use.<</if>><div class="item"><<if $ItemID1 is not "Blank">><<linkreplace "Use $ItemID1">><<if $ItemID1=="Key">><<goto "Lounge Outcome">><<else>>The cabinet did not open.<</if>><</linkreplace>><</if>>
<<if $ItemID2 is not "Blank">><<linkreplace "Use $ItemID2">><<if $ItemID2=="Key">><<goto "Lounge Outcome">><<else>>The cabinet did not open.<</if>><</linkreplace>><</if>>
<<if $ItemID3 is not "Blank">><<linkreplace "Use $ItemID3">><<if $ItemID3=="Key">><<goto "Lounge Outcome">><<else>>The cabinet did not open.<</if>><</linkreplace>><</if>>
<<if $ItemID4 is not "Blank">><<linkreplace "Use $ItemID4">><<if $ItemID4=="Key">><<goto "Lounge Outcome">><<else>>The cabinet did not open.<</if>><</linkreplace>><</if>></div>
[[Exit->Lounge]]<</replace>><</linkreplace>><</linkreplace>>
<<linkreplace "Examine the Mantlepiece">>Nothing of interest there.<</linkreplace>>
<<linkreplace "Leave">><<replace "#Main">>[[Library]]
[[Upstairs->Entrance Hall]]<</replace>><</linkreplace>></span></div><div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><<masteraudio stop>><<audio Wind loop play>><div class="left"><img src="Library.jpg" width= 75%>
<span id="Main">The library has many books.
<<linkreplace "Search the Books">>That would take all night.<</linkreplace>>
<<linkreplace "Examine Pages on the Floor">><<goto "Library Outcome">><</linkreplace>>
<<linkreplace "Leave">><<replace "#Main">>
[[Lounge]]
[[Music Room]]
[[Upstairs->Entrance Hall]]<</replace>><</linkreplace>></span></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><<masteraudio stop>><<audio Wind loop play>><div class="left"><img src="Blank.png" width= 35%>
<span id="Main">This is the old nursery but the lights aren't working and you can't see anything.
<<linkreplace "Use Item">><<replace "#Main">><<if $ItemID1 =="Blank" and $ItemID2 =="Blank" and $ItemID3=="Blank" and $ItemID4=="Blank">>You don't have any items to use.<</if>><div class="item"><<if $ItemID1 is not "Blank">><<linkreplace "Use $ItemID1">><<if $ItemID1=="Torch">><<goto "Nursery Outcome">><<else>>Nothing happened.<</if>><</linkreplace>><</if>>
<<if $ItemID2 is not "Blank">><<linkreplace "Use $ItemID2">><<if $ItemID2=="Torch">><<goto "Nursery Outcome">><<else>>Nothing happened.<</if>><</linkreplace>><</if>>
<<if $ItemID3 is not "Blank">><<linkreplace "Use $ItemID3">><<if $ItemID3=="Torch">><<goto "Nursery Outcome">><<else>>Nothing happened.<</if>><</linkreplace>><</if>>
<<if $ItemID4 is not "Blank">><<linkreplace "Use $ItemID4">><<if $ItemID4=="Torch">><<goto "Nursery Outcome">><<else>>Nothing happened.<</if>><</linkreplace>><</if>></div>
[[Exit->Nursery]]<</replace>><</linkreplace>>
<<linkreplace "Leave">><<replace "#Main">>
[[Bedroom]]
[[Bathroom]]
[[Games Room]]
[[Downstairs->Entrance Hall]]<</replace>><</linkreplace>></span></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><<if $Gate =="open">><div class="left"><img src="Gates3.jpg" width= 85%>
<<if $Treasure is true>>
You run through the gates with all that lovely loot, load up your car and speed away.
Ha ha. Rest in peace you old bag. <<timed 2s>><<audio Xmas loop play>>
[[End Game->Acknowledgements]]
[[Play Again->Title]]<</timed>><<else>>
At least you can escape now.
AFTER you find the treasure.
[[Go back to the Driveway->Driveway]]<</if>></div><<else>>
<div class="left"><img src="Gates2.jpg" width= 85%>
<span id="Main">The gates leading outside the grounds are chained and bolted. </span>
<<linkreplace "What will you do?">><<replace "#Main">><<linkreplace "Open the Gate">>The gates are chained and bolted. <</linkreplace>>
[[Go Back to the Driveway->Driveway]]
<<linkreplace "Use Item">><<replace "#Main">><div class="item"><<if $ItemID1 =="Blank" and $ItemID2 =="Blank" and $ItemID3=="Blank" and $ItemID4=="Blank">>You don't have any items to use.<</if>><<if $ItemID1 is not "Blank">><<linkreplace "Use $ItemID1">><<if $ItemID1=="Bolt Cutter">><<goto "Outcome Gates">><<else>>Nothing happened.<</if>><</linkreplace>><</if>>
<<if $ItemID2 is not "Blank">><<linkreplace "Use $ItemID2">><<if $ItemID2=="Bolt Cutter">><<goto "Outcome Gates">><<else>>Nothing happened.<</if>><</linkreplace>><</if>>
<<if $ItemID3 is not "Blank">><<linkreplace "Use $ItemID3">>
<<if $ItemID3=="Bolt Cutter">><<goto "Outcome Gates">><<else>>Nothing happened.<</if>><</linkreplace>><</if>>
<<if $ItemID4 is not "Blank">><<linkreplace "Use $ItemID4">><<if $ItemID4=="Bolt Cutter">><<goto "Outcome Gates">><<else>>Nothing happened.<</if>><</linkreplace>><</if>></div>
[[Exit->MGates2]]<</replace>><</linkreplace>>
<<linkreplace "Look for the Treasure">><<goto "Find Torch">><</linkreplace>><</replace>><</linkreplace>></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><</if>><div class="left"><span id ="Image"><img src="Torch.jpg" width=50%></span>
<span id="Main">
There isn't any treasure but you see a torch on the ground.</span>
<<linkreplace "Pick Up Torch">><<if $ItemPic1=="TorchS.jpg" or $ItemPic2=="TorchS.jpg" or $ItemPic3=="TorchS.jpg" or $ItemPic4=="TorchS.jpg">>You already have a Torch.<<else>><<replace "#Image">><img src="Blank.png" width= 10%><</replace>><<replace "#Main">><</replace>><<if $Item1=="empty">><<set $ItemPic1 to "TorchS.jpg">><<set $Item1 to "full">><<set $ItemID1 to "Torch">><<else>><<if $Item2=="empty">><<set $ItemPic2 to "TorchS.jpg">><<set $Item2 to "full">><<set $ItemID2 to "Torch">><<else>><<if $Item3=="empty">><<set $ItemPic3 to "TorchS.jpg">><<set $Item3 to "full">><<set $ItemID3 to "Torch">><<else>><<if $Item4=="empty">><<set $ItemPic4 to "TorchS.jpg">><<set $Item4 to "full">><<set $ItemID4 to "Torch">><<else>>Your Backpack is full.<<replace "#Image">><img src="Torch.jpg" width= 50%><</replace>><</if>><</if>><</if>><</if>><</if>><</linkreplace>>
[[Exit->MGates2]]</div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><div class="left"><img src="Gates3.jpg" width= 85%>
You cut the bolt and chains and open the gates.<<set $Gate to "open">>
<<if $Treasure is true>>
You run through the gates with all that lovely loot, load up your car and speed away.
Ha ha. Rest in peace you old bag. <<timed 2s>><<audio Xmas loop play>>
[[End Game->Acknowledgements]]
[[Play Again->Title]]<</timed>>
<<else>>At least you can escape now.
AFTER you find the treasure.
[[Go back to the Driveway->Driveway]]<</if>></div>
<div class="left"><img src="Bedroom1.jpg" width= 85%>
<span id="Main">This is Granny's old room. What a mess.
<<linkreplace "Look in the Cabinet">><<replace "#Main">>There is a Trophy which reads:<div class="note">Demonology Awards
Most Improved 1965</div>
Underneath the trophy is a piece of paper with writing on it that looks like it's been torn from a diary.
<<linkreplace "Read Page">><<replace "#Main">><div class="note">
December 15
Death is coming for me. I can feel it........But I will be back. Ha ha ha.</div>
[[Exit->Bedroom]]<</replace>><</linkreplace>>
[[Exit->Bedroom]]<</replace>><</linkreplace>>
<<linkreplace "Look in the Cupboard">><<goto "Granny Pic">><</linkreplace>>
<<linkreplace "Sweep the Floor">>How thoughtful.<</linkreplace>>
<<linkreplace "Leave">><<replace "#Main">>
[[Bathroom]]
[[Games Room]]
[[Nursery]]
[[Downstairs->Entrance Hall]]<</replace>><</linkreplace>></span></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><div class="left"><img src="Bathroom.jpg" width= 85%>
<span id="Main">The bathroom could sure do with a makeover.
<<linkreplace "What will you do?">><<replace "#Main">>
<<linkreplace "Check the Sink">><<goto "Sink">><</linkreplace>>
<<linkreplace "Check the Cupboard">><<goto "Ghost Rid">><</linkreplace>>
<<linkreplace "Leave">><<replace "#Main">>
[[Bedroom]]
[[Nursery]]
[[Games Room]]
[[Downstairs->Entrance Hall]]<</replace>><</linkreplace>><</replace>><</linkreplace>></span></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><div class="left"><img src="Bedroom2.jpg" width= 85%>
<span id="Main">This is the old Games Room. What a mess.
[[Bathroom]]
[[Bedroom]]
[[Nursery]]
[[Upstairs->Tower]]
[[Downstairs->Entrance Hall]]</span></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><span id="Main"><div class="left"><img src="Nursery.jpg" width= 50%><img src="Nursery Ghost.jpg" width= 50%>
<span id = "Main2">The torchlight reveals some old nursery toys.
<<linkreplace "Poke the Creepy Dummy">><<replace "#Main">>
Poking the dummy opens a secret door to a tunnel on your left.
[[Enter the Tunnel->Cave]]<</replace>><</linkreplace>>
<<linkreplace "Poke the Creepy Doll">><<replace "#Main">>
<div class="animation">The doll didn't like that.
<img src="Nursery Ghost.jpg" width= 200%></div><<timed 4s>><<goto "Death">><</timed>><</replace>><</linkreplace>></span>
<<linkreplace "Leave">><<replace "#Main2">>
[[Bedroom]]
[[Bathroom]]
[[Games Room]]
[[Downstairs->Entrance Hall]]<</replace>><</linkreplace>></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div></span>
<<masteraudio stop>><<audio Night loop play>><div class="left"><span id="Image"><img src="gatekeeper.png" width= 85%></span>
<span id="Main">The tunnel leads to a hidden part of the garden with a glowing cave.
At the cave entrance is a Treasure Chest!
Unfortunately it's guarded by a strange and (and very menacing looking) creature.
<<linkreplace "What will you do?">><<replace "#Main">>
<<linkreplace"Talk to the Creature">>There is no response. <</linkreplace>>
<<linkreplace "Grab the Treasure Chest">><<replace "#Main">>
You make a dash for the treasure chest.
<<timed 4s>><<replace "#Image">><div class="animation"><img src="gatekeeper2.jpg" width= 70%></div><</replace>><<replace "#Main">>The creature looms up before you.<</replace>><</timed>>
<<timed 9s>><<replace "#Image">><img src="Blank.png" width= 5%><</replace>><<replace "#Main">>Then all goes dark.<</replace>><</timed>><<timed 12s>><<goto "Death">><</timed>><</replace>><</linkreplace>>
<<linkreplace "Use Item">><<replace "#Main">><<if $ItemID1 =="Blank" and $ItemID2 =="Blank" and $ItemID3=="Blank" and $ItemID4=="Blank">>You don't have any items to use.<</if>><div class="item">
<<if $ItemID1 is not "Blank">><<linkreplace "Use $ItemID1">><<if $ItemID1=="GhostRid">><<goto "Cave Outcome">><<else>>The creature did not move.<</if>><</linkreplace>><</if>>
<<if $ItemID2 is not "Blank">><<linkreplace "Use $ItemID2">><<if $ItemID2=="GhostRid">><<goto "Cave Outcome">><<else>>The creature did not move.<</if>><</linkreplace>><</if>>
<<if $ItemID3 is not "Blank">><<linkreplace "Use $ItemID3">><<if $ItemID3=="GhostRid">><<goto "Cave Outcome">><<else>>The creature did not move.<</if>><</linkreplace>><</if>>
<<if $ItemID4 is not "Blank">><<linkreplace "Use $ItemID4">><<if $ItemID4=="GhostRid">><<goto "Cave Outcome">><<else>>The creature did not move.<</if>><</linkreplace>><</if>></div>
[[Exit->Cave]]<</replace>><</linkreplace>>
[[Leave->Nursery]]<</replace>><</linkreplace>></span></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><div class="left"><img src="Locked Treasure.jpg" width= 65%>
<span id="Main">
The creature is gone. For now.
<<linkreplace "Open the Treasure Chest">>It's locked.<</linkreplace>>
<<linkreplace "Use Item">><<replace "#Main">><<if $ItemID1 =="Blank" and $ItemID2 =="Blank" and $ItemID3=="Blank" and $ItemID4=="Blank">>You don't have any items to use.<</if>><div class="item"><<if $ItemID1 is not "Blank">><<linkreplace "Use $ItemID1">><<if $ItemID1=="Key">><<goto "Find Note">><<else>><<replace "#Main">>You took too long. The creature is coming back.<</replace>><<timed 3s>><<goto "Cave">><</timed>><</if>><</linkreplace>><</if>>
<<if $ItemID2 is not "Blank">><<linkreplace "Use $ItemID2">><<if $ItemID2=="Key">><<goto "Find Note">><<else>><<replace "#Main">>You took too long. The creature is coming back.<</replace>><<timed 3s>><<goto "Cave">><</timed>><</if>><</linkreplace>><</if>>
<<if $ItemID3 is not "Blank">><<linkreplace "Use $ItemID3">><<if $ItemID3=="Key">><<goto "Find Note">><<else>><<replace "#Main">>You took too long. The creature is coming back.<</replace>><<timed 3s>><<goto "Cave">><</timed>><</if>><</linkreplace>><</if>>
<<if $ItemID4 is not "Blank">><<linkreplace "Use $ItemID4">><<if $ItemID4=="Key">><<goto "Find Note">><<else>><<replace "#Main">>You took too long. The creature is coming back.<</replace>><<timed 3s>><<goto "Cave">><</timed>><</if>><</linkreplace>><</if>>
<<timed 5s>>You took too long. The creature is coming back.<</timed>>
<<timed 8s>><<goto "Cave">><</timed>></div><</replace>><</linkreplace>>
</span></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><div class="left"><img src="Fake Treasure.jpg" width= 85%>
<span id="Main">HA HA! The key worked and there is the TREASURE.
<<timed 4s>>Wait a minute. That OLD BAT.<</timed>>
<<timed 6s>>This is just worthless old junk.<</timed>>
<<timed 10s>><<linkreplace "Look through the Junk">><<replace "#Main">>Annoyed, you pick through the junk.
<<timed 3s>>Suddenly you see an old handwritten note at the bottom of the treasure chest.
<<linkreplace "Read Note">><<set $Note to true>>
<<replace "#Main">><div class="note">The magic word is JingleBells.</div>
[[Go Back to the House->Nursery]]<</replace>><</linkreplace>><</timed>><</replace>><</linkreplace>>
[[Go Back to the House->Nursery]]<</timed>></span></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><div class="left"><span id ="Image"><img src="GhostRid.jpg" width=35%></span>
<span id="Main">GHOST RID
<div class="ghost">Temporary relief from all visible ghosts and demons.
Get as close as possible to the offending spirit.
Point and spray.</div>
<div class="ghost1">Note: Not effective against vampires.</div></span>
<<linkreplace "Pick Up GhostRid">><<if $ItemPic1=="GhostRidS.jpg" or $ItemPic2=="GhostRidS.jpg" or $ItemPic3=="GhostRidS.jpg" or $ItemPic4=="GhostRidS.jpg">>You already have a can of GhostRid.<<else>><<replace "#Image">><img src="Blank.png" width= 10%>
<</replace>><<replace "#Main">><</replace>><<if $Item1=="empty">><<set $ItemPic1 to "GhostRidS.jpg">><<set $Item1 to "full">><<set $ItemID1 to "GhostRid">><<else>><<if $Item2=="empty">><<set $ItemPic2 to "GhostRidS.jpg">><<set $Item2 to "full">><<set $ItemID2 to "GhostRid">><<else>><<if $Item3=="empty">><<set $ItemPic3 to "GhostRidS.jpg">><<set $Item3 to "full">><<set $ItemID3 to "GhostRid">><<else>><<if $Item4=="empty">><<set $ItemPic4 to "GhostRidS.jpg">><<set $Item4 to "full">><<set $ItemID4 to "GhostRid">><<else>>Your Backpack is full.<<replace "#Image">><img src="GhostRid.jpg" width= 35%><</replace>><</if>><</if>><</if>><</if>><</if>><</linkreplace>>
[[Exit->Bathroom]]</div><div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><<masteraudio stop>><div class="left"><img src="Sink.jpg" width= 85%>
<span id="Main">
You peer down the sink.
There is a strange glow coming from the bottom.</span><<timed 6s>><<audio Sink loop play>><</timed>>
<<timed 8s>>Someone or someTHING is coming.<</timed>>
<<timed 9s>><<linkreplace "Use Item">><div class="item"><<if $ItemID1 =="Blank" and $ItemID2 =="Blank" and $ItemID3=="Blank" and $ItemID4=="Blank">>You don't have any items to use.<</if>><<if $ItemID1 is not "Blank">><<linkreplace "Use $ItemID1">><<if $ItemID1=="GhostRid">>You can only use GhostRid on ghosts you can see.<<else>>Nothing happened.<</if>><</linkreplace>><</if>>
<<if $ItemID2 is not "Blank">><<linkreplace "Use $ItemID2">><<if $ItemID2=="GhostRid">>You can only use GhostRid on ghosts you can see.<<else>>Nothing happened.<</if>><</linkreplace>><</if>>
<<if $ItemID3 is not "Blank">><<linkreplace "Use $ItemID3">><<if $ItemID3=="GhostRid">>You can only use GhostRid on ghosts you can see.<<else>>Nothing happened.<</if>><</linkreplace>><</if>>
<<if $ItemID4 is not "Blank">><<linkreplace "Use $ItemID4">><<if $ItemID4=="GhostRid">>You can only use GhostRid on ghosts you can see.<<else>>Nothing happened.<</if>><</linkreplace>><</if>>
</div><</linkreplace>><</timed>>
<<timed 18s>> TOO LATE.<</timed>><<timed 20s>><<goto "Death">><</timed>></div><div class="left"><span id ="Image"><img src="Key.jpg" width=50%></span>
<span id="Main">You find a small key.</span>
<<linkreplace "Pick Up Key">><<if $ItemPic1=="KeyS.jpg" or $ItemPic2=="KeyS.jpg" or $ItemPic3=="KeyS.jpg" or $ItemPic4=="KeyS.jpg">>You already have all the keys you need.<<else>><<replace "#Image">><img src="Blank.png" width= 10%>
<</replace>><<replace "#Main">><</replace>><<if $Item1=="empty">><<set $ItemPic1 to "KeyS.jpg">><<set $Item1 to "full">><<set $ItemID1 to "Key">><<else>><<if $Item2=="empty">><<set $ItemPic2 to "KeyS.jpg">><<set $Item2 to "full">><<set $ItemID2 to "Key">><<else>><<if $Item3=="empty">><<set $ItemPic3 to "KeyS.jpg">><<set $Item3 to "full">><<set $ItemID3 to "Key">><<else>><<if $Item4=="empty">><<set $ItemPic4 to "KeyS.jpg">><<set $Item4 to "full">><<set $ItemID4 to "Key">><<else>>Your Backpack is full.<<replace "#Image">><img src="Key.jpg" width= 50%><</replace>><</if>><</if>><</if>><</if>><</if>><</linkreplace>>
[[Exit->TreesNorth]]</div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><<masteraudio stop>><<audio Wind loop play>><div class="left"><img src="Kitchen.jpg" width= 90%>
<span id="Main">There's someone in the kitchen. You can't go in.
<<linkreplace "Speak to the Person">>There is no response.<</linkreplace>>
<<linkreplace "Use Item">><<replace "#Main">><<if $ItemID1 =="Blank" and $ItemID2 =="Blank" and $ItemID3=="Blank" and $ItemID4=="Blank">>You don't have any items to use.
[[Exit->Kitchen]]<</if>><div class="item"><<if $ItemID1 is not "Blank">><<linkreplace "Use $ItemID1">><<if $ItemID1=="Garlic">><<goto "Kitchen Outcome">><<else>>Nothing happened.
[[Back->Kitchen]]<</if>><</linkreplace>><</if>>
<<if $ItemID2 is not "Blank">><<linkreplace "Use $ItemID2">><<if $ItemID2=="Garlic">><<goto "Kitchen Outcome">><<else>>Nothing happened.[[Back->Kitchen]]<</if>><</linkreplace>><</if>>
<<if $ItemID3 is not "Blank">><<linkreplace "Use $ItemID3">>
<<if $ItemID3=="Garlic">><<goto "Kitchen Outcome">><<else>>Nothing happened.[[Back->Kitchen]]<</if>><</linkreplace>><</if>>
<<if $ItemID4 is not "Blank">><<linkreplace "Use $ItemID4">><<if $ItemID4=="Garlic">><<goto "Kitchen Outcome">><<else>>Nothing happened.
[[Back->Kitchen]]<</if>><</linkreplace>><</if>></div><</replace>><</linkreplace>>
[[Dining Room]]
[[Garden]]</span></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><div class="left"><img src="Headstone.jpg" width= 65%>
You start to dig.
Eventually your spade hits a wooden coffin. You try to prise open the coffin with your spade but the lid won't budge.
It seems to have a spell on it. Perhaps some magic is required.....
<<timed 6s>><<linkreplace "Use Magic Word">><<if $Note is false>>You don't know any magic words. Disappointed, you fill in the hole again.
<<timed 3s>>[[Leave->Graveyard]]<</timed>><</if>><<if $Note is true>>The coffin lid flies off revealing only old bones within. Disappointed, you fill in the hole again.
<<timed 3s>>[[Leave->Graveyard]]<</timed>><</if>><</linkreplace>><</timed>></div><div class="left"><img src="Headstone.jpg" width= 65%>
You start to dig.
Eventually your spade hits a wooden coffin. You try to prise open the coffin with your spade but the lid won't budge.
It seems to have a spell on it. Perhaps some magic is required.....
<<timed 6s>><<linkreplace "Use Magic Word">><<if $Note is false>>You don't know any magic words. Disappointed, you fill in the hole again.
[[Leave->Graveyard]]<</if>><<if $Note is true>><<goto "Outcome Graveyard">><</if>><</linkreplace>><</timed>></div><<masteraudio stop>><<audio Wind loop play>><div class="left"><span id="Image"><img src="Dining.jpg" width= 85%></span>
<span id="Main">Creepy.
<<linkreplace "Open the Canisters">>The canisters are empty.<</linkreplace>>
<<linkreplace "Look Under the Table">>Nothing but dust under there.<</linkreplace>>
<<linkreplace "Check the Cupboard">>The cupboard is locked.
<<linkreplace "Use Item">><<replace "#Main">><<if $ItemID1 =="Blank" and $ItemID2 =="Blank" and $ItemID3=="Blank" and $ItemID4=="Blank">>You don't have any items to use.<</if>><div class="item"><<if $ItemID1 is not "Blank">><<linkreplace "Use $ItemID1">><<if $ItemID1=="Key">><<goto "Find Garlic">><<else>>The cupboard did not open.<</if>><</linkreplace>><</if>>
<<if $ItemID2 is not "Blank">><<linkreplace "Use $ItemID2">><<if $ItemID2=="Key">><<goto "Find Garlic">><<else>>The cupboard did not open.<</if>><</linkreplace>><</if>>
<<if $ItemID3 is not "Blank">><<linkreplace "Use $ItemID3">><<if $ItemID3=="Key">><<goto "Find Garlic">><<else>>The cupboard did not open.<</if>><</linkreplace>><</if>>
<<if $ItemID4 is not "Blank">><<linkreplace "Use $ItemID4">><<if $ItemID4=="Key">><<goto "Find Garlic">><<else>>The cupboard did not open.<</if>><</linkreplace>><</if>></div>
[[Exit->Dining Room]]<</replace>><</linkreplace>><</linkreplace>>
<<linkreplace "Look Behind the Door">>There is a page of paper with writing on it. It looks like a page torn from a diary.
<<linkreplace "Read Page">><<replace "#Main">><div class="note">November 24
Icky won't get out of the kitchen and refuses to talk about the missing bolt cutters.</div>
[[Exit->Dining Room]]<</replace>><</linkreplace>><</linkreplace>>
<<linkreplace "Leave">><<replace "#Main">>
[[Kitchen]]
[[Music Room]]
[[Upstairs->Entrance Hall]]<</replace>><</linkreplace>></span></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><<masteraudio stop>><<audio Music loop play>><div class="left"><img src="Music Room.jpg" width= 85%>
<span id="Main">You have a bad feeling about this room.
<<linkreplace "Search the Room">><<replace "#Main">>
You enter and start looking around.
<<timed 2s>>You sense a menacing presence very near to you.
<<linkreplace "Use Item">><<replace "#Main">><<if $ItemID1 =="Blank" and $ItemID2 =="Blank" and $ItemID3=="Blank" and $ItemID4=="Blank">>You don't have any items to use.<<timed 6s>><<goto "Death">><</timed>><</if>><div class="item"><<if $ItemID1 is not "Blank">><<linkreplace "Use $ItemID1">><<if $ItemID1=="Book">><<masteraudio stop>>You open the book and start to sing. Your enthusiastic rendition of Deck the Halls is met with unsettling silence.<<timed 6s>><<goto "Death">><</timed>><<else>>Nothing happened.<<timed 6s>><<goto "Death">><</timed>><</if>><</linkreplace>><</if>>
<<if $ItemID2 is not "Blank">><<linkreplace "Use $ItemID2">><<if $ItemID2=="Book">><<masteraudio stop>>You open the book and start to sing. Your enthusiastic rendition of Deck the Halls is met with unsettling silence.<<timed 6s>><<goto "Death">><</timed>><<else>> Nothing happened.<<timed 6s>><<goto "Death">><</timed>><</if>><</linkreplace>><</if>>
<<if $ItemID3 is not "Blank">><<linkreplace "Use $ItemID3">><<if $ItemID3=="Book">><<masteraudio stop>>You open the book and start to sing. Your enthusiastic rendition of Deck the Halls is met with unsettling silence.<<timed 6s>><<goto "Death">><</timed>><<else>> Nothing happened.<<timed 6s>><<goto "Death">><</timed>><</if>><</linkreplace>><</if>>
<<if $ItemID4 is not "Blank">><<linkreplace "Use $ItemID4">><<if $ItemID4=="Book">><<masteraudio stop>>You open the book and start to sing. Your enthusiastic rendition of Deck the Halls is met with unsettling silence.<<timed 6s>><<goto "Death">><</timed>><<else>> Nothing happened.<<timed 6s>><<goto "Death">><</timed>><</if>><</linkreplace>><</if>></div><</replace>><</linkreplace>><</timed>><</replace>><</linkreplace>>
<<linkreplace "I'm not going in there">><<replace "#Main">>
[[Dining Room]]
[[Library]]
[[Upstairs->Entrance Hall]]<</replace>><</linkreplace>></span></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><div class="left"><span id="Image"><img src="Tower.jpg" width= 80%></span>
<span id="Main">Granny spent a lot of her time in this tower.
<<linkreplace "Examine the Book">><<replace "#Image">><img src="Book.jpg" width= 80%><</replace>>
<<replace "#Main">>It's a book of Christmas Carols.
<<linkreplace "Pick Up Book">><<if $ItemPic1=="BookS.jpg" or $ItemPic2=="BookS.jpg" or $ItemPic3=="BookS.jpg" or $ItemPic4=="BookS.jpg">>You already have a Book of Christmas Carols.<<else>><<replace "#Image">><img src="Blank.png" width= 80%><</replace>><<if $Item1=="empty">><<set $ItemPic1 to "BookS.jpg">><<set $Item1 to "full">><<set $ItemID1 to "Book">><<else>><<if $Item2=="empty">><<set $ItemPic2 to "BookS.jpg">><<set $Item2 to "full">><<set $ItemID2 to "Book">><<else>><<if $Item3=="empty">><<set $ItemPic3 to "BookS.jpg">><<set $Item3 to "full">><<set $ItemID3 to "Book">><<else>><<if $Item4=="empty">><<set $ItemPic4 to "BookS.jpg">><<set $Item4 to "full">><<set $ItemID4 to "Book">><<else>>Your Backpack is full.<<replace "#Image">><img src="Book.jpg" width= 80%><</replace>><</if>><</if>><</if>><</if>><</if>><</linkreplace>>
[[Back->Tower]]<</replace>><</linkreplace>>
<<linkreplace "Examine the Skulls">>Just your average human skulls. <</linkreplace>>
<<linkreplace "Examine the Glowing Scythe">>Just your average glowing scythe.<</linkreplace>>
[[Leave->Games Room]]</span></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><<masteraudio stop>><<audio Night loop play>><div class="left"><img src="Lake.jpg" width= 95%>
<span id="Main">The lake looks very peaceful. </span>
[[Explore the Lake Shore->Boat]]
[[West->Driveway]]
[[East->TreesEast]]</div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><div class="left"><span id ="Image"><img src="BoltCutter.jpg" width=50%></span>
<span id="Main">It's a Bolt Cutter.</span>
<<linkreplace "Pick Up Bolt Cutter">><<if $ItemPic1=="BoltCutterS.jpg" or $ItemPic2=="BoltCutterS.jpg" or $ItemPic3=="BoltCutterS.jpg" or $ItemPic4=="BoltCutterS.jpg">>You already have a Bolt Cutter.<<else>><<replace "#Image">><img src="Blank.png" width= 1%>
<</replace>><<replace "#Main">><</replace>><<if $Item1=="empty">><<set $ItemPic1 to "BoltCutterS.jpg">><<set $Item1 to "full">><<set $ItemID1 to "Bolt Cutter">><<else>><<if $Item2=="empty">><<set $ItemPic2 to "BoltCutterS.jpg">><<set $Item2 to "full">><<set $ItemID2 to "Bolt Cutter">><<else>><<if $Item3=="empty">><<set $ItemPic3 to "BoltCutterS.jpg">><<set $Item3 to "full">><<set $ItemID3 to "Bolt Cutter">><<else>><<if $Item4=="empty">><<set $ItemPic4 to "BoltCutterS.jpg">><<set $Item4 to "full">><<set $ItemID4 to "Bolt Cutter">><<else>>Your Backpack is full.<<replace "#Image">><img src="BoltCutter.jpg" width= 50%><</replace>><</if>><</if>><</if>><</if>><</if>><</linkreplace>>
<<timed 6s>>At last you reach the shore.<</timed>><<timed 7s>><<goto "Garden">><</timed>></div><div class="left"><div class="subheader">Crude Hand-drawn Map
<img src="map3.jpg" width=90%></div>
[[Close Map->BackPack]]</div><div class="left"><span id="Image"><img src="Kitchen2.jpg" width= 90%></span>
<span id="Main">The person has gone.
<<linkreplace "Search the Kitchen">><<replace "#Main">>You look through all the drawers and cupboards. The only thing you find is an old recipe book.
<<linkreplace "Open Book">><<replace "#Main">> There is only one page left with one word on it. The word <<linkappend "is">><div class="note">Lasagna</div><</linkappend>>
[[Dining Room]]
[[Garden]]<</replace>><</linkreplace>><</replace>><</linkreplace>>
[[Dining Room]]
[[Garden]]</span></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><div class="left"><img src="Library2.jpg" width= 75%>
<span id="Main">There are two pages of paper with writing on them. They look like pages torn from a diary.
<<linkreplace "Read Page 1">><<replace "#Main">><div class="note">February 1
I can summon demons and spirits at will. I have been named the Supreme Leader of the Society. Both the dead and the living revere me now. Ha ha ha.</div>
[[Back->Library Outcome]]<</replace>><</linkreplace>>
<<linkreplace "Read Page 2">><<replace "#Main">><div class="note">December 12
The Spell Book is still missing - damn Maud -but I have written the magic word on a piece of paper and locked it away.
But where was that again? </div>
[[Back->Library Outcome]]<</replace>><</linkreplace>></span>
<<linkreplace "Leave Library">><<replace "#Main">>
[[Lounge]]
[[Music Room]]
[[Upstairs->Entrance Hall]]<</replace>><</linkreplace>></div>
<div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><div class="left"><span id ="Image"><img src="Garlic.jpg" width=20%></span>
<span id="Main">You found some garlic.</span>
<<linkreplace "Pick Up Garlic">><<if $ItemPic1=="GarlicS.jpg" or $ItemPic2=="GarlicS.jpg" or $ItemPic3=="GarlicS.jpg" or $ItemPic4=="GarlicS.jpg">>You already have some garlic.<<else>><<replace "#Image">><img src="Blank.png" width= 5%>
<</replace>><<replace "#Main">><</replace>><<if $Item1=="empty">><<set $ItemPic1 to "GarlicS.jpg">><<set $Item1 to "full">><<set $ItemID1 to "Garlic">><<else>><<if $Item2=="empty">><<set $ItemPic2 to "GarlicS.jpg">><<set $Item2 to "full">><<set $ItemID2 to "Garlic">><<else>><<if $Item3=="empty">><<set $ItemPic3 to "GarlicS.jpg">><<set $Item3 to "full">><<set $ItemID3 to "Garlic">><<else>><<if $Item4=="empty">><<set $ItemPic4 to "GarlicS.jpg">><<set $Item4 to "full">><<set $ItemID4 to "Garlic">><<else>>Your Backpack is full.<<replace "#Image">><img src="Garlic.jpg" width= 20%><</replace>><</if>><</if>><</if>><</if>><</if>><</linkreplace>>
[[Exit->Dining Room]]</div><div class="right"><<linkreplace "Back Pack">><<goto "BackPack">><</linkreplace>>
<<linkreplace "Save/Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>>
<img src="Mansion.gif" width= 25%></div><div class="left"><img src="Young Granny.gif" width= 95%>
It's an old picture of Granny. Creepy.
[[Exit->Bedroom]]</div><div class="left"><img src="Lounge.jpg" width= 85%>
<span id="Main">You unlock the cabinet and open it. There are various things inside including a piece of paper with writing on it that looks like it's been torn from a diary.
<<linkreplace "Read Page">><<replace "#Main">><div class="note">November 10
I have no idea who the demon at the cave is. Grandpa Ghastly still won't get out of the damned sink and the Poltergeist keeps wrecking stuff.
Where the hell is that Spell Book?</div><</replace>><</linkreplace>></span>
[[Exit->Lounge]]</div><<masteraudio stop>><<audio Cackle play>><div class="left"><img src="Jail.jpg" width= 65%>
Unfortunately you have run out of time.
Morning has come and the new owners have arrested you for trespassing.
Merry Christmas.
<<linkreplace "Retrieve Game">><<script>>UI.saves()<</script>><</linkreplace>>
<<linkreplace "Play Again">><<goto "Title">><</linkreplace>>
<<linkreplace "Quit">><<goto "Acknowledgements">><</linkreplace>></div>